15w31a - 29th of July
Complete changelog:
- An option for players to change their dominant hand on their player model
- Dual wielding
- Screenshot/Album/Animation
- Maps appear much smaller and only require one hand to hold now - Animation
- Only the main hand can be used for attacking
- Bows can be used even when something is in the other hand
- The other hand is invisible in first person view when not holding something
- Key to swap items between hands, default: F
- If the item in the main hand doesn't have a right-click action, the other item will be used; Workaround for placing blocks while holding tools with right-click action
- The off-hand slot is displayed next to the hotbar, possibly on the off-hand side - Screenshot
- New inventory slot
- Screenshots, Animation
- Off-hand slot (Hand outline): Decides which item is held in the other hand
- Improvements for block models
- Different models/textures for different damage values, stack sizes (maybe) and item states
- Works on compass, clock and everything that can have a durability bar, bows have different property states for pulling, how far it's been pulled & fishing rods differentiate between cast and not cast
- Example
- Screenshots
- Models can be put together based on BlockState attributes - Example: fences - As a result, the vanilla set of block models was reduced by almost 300 models
- Better rotation & translation handling and consistent left hand support
- You can set different models for use in the off-hand and head slot
- All items will now render in head armor slots
- The Carrot on a Stick now changes texture as it is eaten
- Bow behavior changes
- The bow in your hotbar now shows an arrow when being drawn - Screenshot
- Arrows held in the off-hand are prioritized over those in the inventory
- Arrows can be tipped with potions
- Screenshots
- Each differently tipped arrow is available in the creative menu, just like enchanted books - Screenshot
- Effect is applied on hit
- Spectral arrow
- Not very hurtful
- Shows mob and player outlines in their team color when hit - even when invisible
- NBT tag for entities to disable outlines
- The glowing is a status effect
- Armor stands and mobs can now have items in both hands
- Screenshots
- Mobs only use their right hand item
- Attributes and enchantments can be set to apply in the off-hand, too
- Probably internally only
- Skeleton AI changes
- Zombie AI changes
- Some zombies will now spawn left handed - LeftHanded boolean tag on mobs
- Death messages now show up on the death screen
- Added pathway blocks
- Screenshots
- 15/16 blocks high
- Probably obtainable by right-clicking dirt with a shovel
- Subtitles/captioning
- Boss bar improvements
- Main end island generation changes
- Screenshots
- A set amount of differently-sized pillars are arranged in a circular fashion
- Some of the pillars have iron bars around their ender crystal
- The exit portal is pre-generated, but without the dragon egg and portal blocks
- A new ender dragon fight
- Similar to the one on console edition, but a step further
- The dragon can be respawned as often as you want by placing player-made craftable ender crystals, but subsequent dragons don't drop as much XP
- Screenshots, Animation
- The dragon breathes fire/purple particles on players and mobs
- The dragon will defend the obsidian pillars more the further the fight progresses
- Every dragon drops dragon breath, but only one dragon egg can be obtained
- Ender dragon head item
- End gateway
- Screenshots
- Appears after killing the dragon
- New type of portal, due to its size it is only accessible using ender pearls
- Used to warp to other end islands depending on the direction of the ender pearl throw
- End City
- Screenshots
- Dungeon-type structure: "Tree"houses made of endstone and new blocks, including stairs
- Generates on separate end islands arranged around the main island in a donut fashion
- End stone bricks
- White glowing pole blocks
- Screenshots
- Placable horizonally and vertically
- Produce white particles
- Chorus plants
- Screenshots
- Tree/cactus-like arrangements of new purple block
- Drop when supporting block is destroyed, like cacti
- Drop edible Chorus Fruit items
- Can be farmed by planting the Chorus Fruit flowers on top of the plants
- Flowers don't drop when the supporting block is destroyed so you need to hand-pick them
- Grow in stages
- Can be planted on endstone in any dimension
- Hostile End City mob: The Shulker
- Screenshots
- Short for "Shell Lurker"
- Disguises as a block on the ground or on walls
- When attacking, it opens up and shoots projectiles which only move along the x/y/z axis
- Projectiles give levitation potion effect
- Levitation potion effect
- Screenshots
- Will make you float upwards until it wears off
- Status effect HUD
- Screenshot
- Displays status effect icons ordered by time left
- Positive effects are on the top row, negative effects on the bottom row
- Effects that are about to run out blink, faster when closer to running out
- Removed/moved the Super Secret Settings
- Removed the Broadcast Settings
- Maybe: Ender pearls can now be thrown in creative mode
- Maybe: /clone can now mirror and rotate structures
- Dead bushes can now drop sticks when broken
- Fixed some bugs
- Fixed the boss health bar being temporarily in any world loaded after unloading a world with a boss bar
- Fixed the boss health bar only being visible when looking at the boss
- Fixed the end music stopping every time the ender dragon goes out of view
- Fixed arrows sometimes just bouncing
- Fixed doors generating mis-oriented in strongholds
- Fixed sometimes eating a second piece of food accidentally
- Fixed arms being misplaced on skeletons holding bows
- Fixed name tags, xp orbs and splash potions being angled in F5 mode
Sources:
- Attributes/enchantments in off-hand
- Mobs/armor stands can hold items in off-hand
- Skeletons animate their bow
- https://twitter.com/Dinnerbone/status/614386358430375936
- https://twitter.com/Dinnerbone/status/614438974568931330
- https://twitter.com/Dinnerbone/status/614386558779686912
- https://twitter.com/Dinnerbone/status/610436355991207937
- https://twitter.com/Dinnerbone/status/610725446762766336
- http://www.reddit.com/r/Minecraft/comments/3a0niu/c/cs86qlz?context=3
- Changing dominant hand, second usable hand
- https://twitter.com/Dinnerbone/status/602782678815997953
- https://twitter.com/Dinnerbone/status/602773624320348161
- http://www.reddit.com/r/Minecraft/comments/37ku4s/c/crnnm29?context=3
- https://twitter.com/Dinnerbone/status/608636300862877696
- https://twitter.com/Dinnerbone/status/603874087274991616
- https://twitter.com/Dinnerbone/status/606476504889966592
- https://twitter.com/Dinnerbone/status/603873653223247872
- https://twitter.com/Dinnerbone/status/603872971963392000
- https://twitter.com/Dinnerbone/status/603874714562502657
- https://twitter.com/Dinnerbone/status/603896440339988480
- https://twitter.com/Dinnerbone/status/606418686765899776
- https://twitter.com/Dinnerbone/status/606449611876761601
- https://twitter.com/Dinnerbone/status/606423978849267712
- https://twitter.com/Dinnerbone/status/606438717893570560
- http://www.reddit.com/r/Minecraft/comments/39wsq9/c/cs7h1k9?context=3
- https://twitter.com/Dinnerbone/status/621251427139223552
- Improved structure generation
- New "dungeon"
- More arrow types
- http://www.reddit.com/r/Minecraft/comments/34too2/c/cqxxz2i
- http://www.reddit.com/r/Minecraft/comments/36v0fc/c/crhasix?context=3
- https://twitter.com/Dinnerbone/status/601693294339313664
- https://twitter.com/Dinnerbone/status/614440514629337088
- https://twitter.com/SeargeDP/status/614439440925257729
- https://twitter.com/SeargeDP/status/614446509116014592
- https://twitter.com/SeargeDP/status/610433620365443072
- https://twitter.com/Dinnerbone/status/615853908553019393
- New inventory slots
- https://twitter.com/Dinnerbone/status/595224755126534144
- https://twitter.com/Dinnerbone/status/603895970196230144
- https://twitter.com/Dinnerbone/status/603896822239735809
- https://twitter.com/Dinnerbone/status/601690099429023744
- http://www.reddit.com/r/Minecraft/comments/34too2/c/cqxxz2i
- https://twitter.com/Dinnerbone/status/595244118730776577
- https://twitter.com/Dinnerbone/status/601690908573179905
- https://twitter.com/Dinnerbone/status/601714812436029440
- https://twitter.com/Dinnerbone/status/601716669816434690
- https://twitter.com/Dinnerbone/status/603923910665621505
- https://twitter.com/Dinnerbone/status/603928005287739392
- Death messages
- Resource pack stuff
- https://twitter.com/_grum/status/586511723206729728
- https://twitter.com/_grum/status/586512789428170753
- https://twitter.com/_grum/status/586784887790788608
- http://www.reddit.com/r/Minecraft/comments/327jsc/c/cq9m55a?context=3
- https://twitter.com/_grum/status/586795408103452672
- https://twitter.com/_grum/status/586859818679406592
- https://twitter.com/_grum/status/587185627881406464
- https://twitter.com/_grum/status/586802987785412608
- https://twitter.com/SeargeDP/status/620989045024407553
- Item rendering
- Subtitles/captioning
- New block type
- Ender dragon fight
- https://twitter.com/Dinnerbone/status/558257086690492416
- https://twitter.com/Dinnerbone/status/557922478245568512
- https://twitter.com/Dinnerbone/status/558258394516455424
- https://twitter.com/Dinnerbone/status/569868130790608896
- https://twitter.com/Dinnerbone/status/558628930484453377
- https://twitter.com/Dinnerbone/status/558260799052189696
- More structures in the end
- Pathway blocks
- Boss bar improvements
- Bug fixes
- https://bugs.mojang.com/secure/ReleaseNote.jspa?projectId=10400&version=15074
- https://twitter.com/Dinnerbone/status/593399207886749696
- https://twitter.com/Dinnerbone/status/593400033585852416
- http://www.reddit.com/r/Minecraft/comments/34dsgl/c/cqu103s?context=1
- https://twitter.com/Dinnerbone/status/614386558779686912
- https://twitter.com/SeargeDP/status/625674003676557312
- Minecon links
- Shulker
- Dead Bushes
- Zombies
- Twitch
This list has been compiled by redstonehelper from the Minecraft Reddit! Thanks for that! :)